Gold Glass VaultWeb App · Herman Software ← Back to the Vault
Free 3D block game · play in your browser

MC World Maker

Mine, craft, grapple across canyons, sling marbles, and run built-in game modes across a growing set of featured worlds — solo, on your phone, or with friends on a live server. No install, no account. And when you want to make your own, the full world builder is right here, with clean exports to your Minecraft Java server.

🌐 Host a live server

Play a world

Pick a world and jump straight into 3D play — the newest ones lead the list: Titanic Abyss Waterworld, Whimsy Sea Needle, Skyfall Octagon Arena, Skyhook Glass City, Doom Base, and White House Bunker. Take the Live Server card to play with friends instead. Anything you're already building is safe: you'll get a warning before a world replaces it, and Undo always has your back.

📖 How to play (and how to build)

New here? Just hit ▶ Play a world. Everything below is optional — Playing covers the game itself, and Building your own worlds is there for when you want to make one.

🎮 Playing

  1. Pick a world and drop in. Hit ▶ Play a world, or choose a world card — Titanic Abyss Waterworld, Whimsy Sea Needle, Skyfall Octagon Arena, Skyhook Glass City, Doom Base, or White House Bunker — and you're straight into full 3D.
  2. Move, mine, and place. Left‑click mines, right‑click places (on touch, pick the slot to tap‑mine). Hold to keep mining like survival. Choose Break: Multi‑hit (blocks crack over several swings) or Break: 1‑hit in the World panel. Press Craft or C to turn what you mine into useful parts. On phones it opens fullscreen with auto‑hiding controls and a joystick + JUMP button.
  3. Use your gear. The slingshot lands sharper marble hits. Hold the grapple to pull yourself in, release to let go, reconnect mid‑air, or perch where the pull ends. Water, lava, redstone, pistons, elevators, note blocks, gold hunt blocks, and explosives all react while you play — and golden blocks glow in the dark and through glass.
  4. Start a game. Featured worlds ship with built‑in game modes behind the Games button — and in Doom Base, demons throw fireballs back at you.
  5. Play with friends. The Live Server card puts you and your friends in one shared world: everyone sees each other's avatars, mining, building, slingshot hits, and grapple swings in real time.

🧱 Building your own worlds

  1. Generate one from a prompt. Type an idea like castle island with rivers, nether arena, or starter village by a lake. The built-in procedural generator is local and free; the status only says AI when your connected model returns renderable voxel shapes. Your optional API key is held only in the open tab's memory and must be re-entered after reload, tab close, or on a new day.
  2. Or start from the Library — structures, life assets, and pre-generated 3D worlds: oceans, islands, mountains, forests, arcade runs, villages, redstone labs, and more — then sculpt from there.
  3. Pick a block from the palette on the left (hover any swatch for its name), then paint on the grid. Click or drag to place. Tools: Brush, Line and Rectangle (drag to draw — release to place), Fill, Mine, and Pick. Turn on Mirror for symmetric builds. Resize & zoom any time — your work is kept.
  4. Stack layers to build in 3D. Use the Layers bar to Add, Duplicate, and switch layers ([ / ]) — onion skin shows the layer below for alignment. The preview updates as you work, and PLAY NOW drops you into your world so you can play what you just made.
  5. Check your materials. The list below the grid counts every block (and stacks) so you know exactly what to gather in‑game.
  6. Keep many worlds. The 🗂 Projects manager saves every build separately — never overwriting — with a thumbnail and a dated name. Switch, ★ star, fork, rename, or delete; projects are stored privately in your browser.
  7. Share, export, or print: GIF, PNG, a share link, a build guide, a .litematic for Litematica (every layer included), a WorldEdit .schem for your server, a vanilla structure .nbt, or a voxel STL. The print button opens the 3D Printing Instant Quote tool with your STL already loaded.

Tip: in Floors mode each layer is one height level — build floor by floor. Textures are custom generated for this game and do not copy Minecraft files; MC World Maker is not affiliated with Mojang or Microsoft. Keyboard shortcuts can be remapped in Canvas → Keys and are remembered in this browser.

🎨 Blocks

Tap to select, then paint.
Brush
Built-in composer
AI key required for model generation. Generate uses the built-in composer until you connect a model; Draft always stays local. Your API key and personal information are never stored by Herman Store.
🔐 Private AI connection — key required
Your key is never stored by Herman Store. It stays only in this open tab's memory and goes directly to the AI provider you select. It is not placed in cookies, local storage, saved projects, analytics, or our server logs. Reloading or closing this tab clears it, and an open tab requires a fresh key on each new calendar day. Herman Store does not collect personal information through this AI connection. A browser-provided key is still available to this tab, your browser extensions, and the selected provider while connected, so use a restricted project key with a spending limit; OpenAI recommends keeping standard API keys on a server.
Generate asks your selected model for a voxel plan; Draft stays completely local. For safety, paste a restricted key with a provider spending limit and never put personal or confidential information in a world prompt.
Get a free key ↗
Free OpenRouter models: openrouter.ai free list. Your browser connects directly to the provider shown above. Only the prompt and the request needed to design the voxel plan are sent.
Actions
View
🔍
Canvas
W H
View mode
Keys
🧱 Layers Level 0 · 1 layers
Size: 32 × 32 Placed: 0 This layer: 0 Selection: none Hover:

📤 Share & export

Your build autosaves privately in this browser — reopen this page anytime and it'll still be here. Use 🗂 Projects to keep many builds side by side (each saves separately and is never overwritten — switch, ★ star, fork, rename, or delete), and Versions or Backups to roll back, export, or import backup packs.

Use in MC

All three carry your whole build — every layer — and match the 3D preview. Choose Ground, Front, or Side orientation before exporting. Each painted block maps to its nearest Java block. Note: moving parts, weather, clouds, planes, shooting stars, particles, and ambient life are game/preview-only; Minecraft exports keep the static placed blocks and replace unsupported planner-only blocks with safe vanilla substitutes.
How to load each export
  • .litematic — Litematica mod (client side). Put the file in .minecraft/schematics, open Litematica in‑game (M), load it, and build along the ghost blocks.
  • .schem — your Paper / Spigot server (server side). With WorldEdit (or FastAsyncWorldEdit) installed, drop gold-glass-build.schem in plugins/WorldEdit/schematics/, restart or reload WorldEdit if needed, then in game run //schem load gold-glass-build, stand where you want a corner, and //paste. This is the manual upload path for your own local PaperMC server.
  • structure .nbt — vanilla, no mods. Put it in <world>/generated/minecraft/structures/, place a Structure Block (/give @s structure_block), set it to Load, type gold_glass_build, Load, then Place. Structure Blocks cap at 48×48×48 — bigger builds need .schem or .litematic.

Exports never include game files — each block is matched to its Java block id by name.

Put your build on a Minecraft server (full guide)
  • Paper / Spigot / Purpur server you run — recommended. Install the WorldEdit plugin (or FastAsyncWorldEdit for big builds) into plugins/ and restart the server. Download .schem here, drop it in plugins/WorldEdit/schematics/, then in‑game run //schem load gold-glass-build, stand at the corner you want, and //paste. Use //paste -a to skip air, or //paste -o to paste exactly at the saved origin.
  • Permissions. You need operator status or the WorldEdit permissions (op <you> from console, or grant worldedit.clipboard.load / worldedit.clipboard.paste). On shared hosts, upload the .schem via your panel's File Manager / SFTP into the schematics folder.
  • Big builds. Prefer FastAsyncWorldEdit and paste in a loaded chunk; raise the server max-tick-time/view‑distance only if needed. If a paste is huge, stand still and let it finish — FAWE pastes asynchronously.
  • Realms or a vanilla (no‑plugin) server. You can't load .schem there. Use the structure .nbt (Structure Block, ≤48³) placed in the world save, or have each player use the client‑side .litematic with Litematica — both work in multiplayer.
  • Aligning the paste. WorldEdit pastes relative to where you stand; face a known direction first. Re‑export in Ground, Front, or Side orientation to control which way the build faces in‑world.
  • Bedrock / Pocket / Console editions. These don't read Java .schem/.litematic/.nbt — use the Build guide (.txt) with the materials list to recreate it, or play on a Java server.

Tip: keep the server and your client on the same Minecraft version that supports the exported blocks; unsupported planner‑only blocks are swapped for safe vanilla equivalents automatically.

3D print

Snap-fit print settings
Fit mm Peg mm Depth mm
Creates a printable voxel model from visible block faces. Snap kit mode exports dropped groups as separate STL pieces with adjustable peg/receiver fit. For very large worlds, download the STL first if your browser storage cannot hand it to the quote tool.

🧾 Materials list